The 13-card frame most readers can hold in their head
- 01Two standard decks plus printed jokers; 13 cards each, two dealt face down, one open for the wild.
- 02You need at least one pure sequence and one impure sequence (or set) to make a valid declaration.
- 03Points are the cost of your ungrouped cards; lower is better when the hand closes at zero.
Four formats, four different reading speeds
The hand of 13 cards is constant. What changes is how long the game remembers you.
Points rummy
One deal, one declared winner, and the points of every losing hand are paid out at the table's rupee value. The fastest read; the cleanest math.
Read the format note →Pool rummy
Players who reach the pool ceiling are eliminated. Survival is the only aim; the longest format reads like a chess clock, not a sprint.
Read the format note →Deals rummy
Each deal is a small tournament. Chips move with the hand; the player with the most chips after the agreed number of deals wins.
Read the format note →13-card rummy
Two decks plus jokers, the format most readers will encounter first. The rules below cover both the one-deck and two-deck variants.
Read the format note →201 rummy
A pool variant with a 201-point ceiling. Best suited to longer sessions where the table wants the elimination to feel earned rather than abrupt.
Read the format note →